![]() ![]() pdf document to bring up or print out would have been nice. I expect nothing tangible when I download a game, but a. When Half-Life 2 was released in 2004 we were told that an updated version of Day of Defeat was "coming soon." As we've found, Valve's not always the best company when it comes to the definition of "soon," but Day of Defeat: Source is finally out, and does just about everything you'd hope it would.ĭay of Defeat: Source has no manual, digital or otherwise. Day of Defeat, which put players in the combat boots of World War II warriors fighting for control of strategic capture points, grew a devout fan base, a community of mappers, and was even released as a retail product along with the other gazillion editions of Half-Life. While the original Day of Defeat modification for Half-Life was overshadowed by the Counter-Strike juggernaut (what mod wasn't?), it was by any reasonable measure a phenomenal success. Instead, virtual soldiers must play more conservatively and work together as a squad. Factors such as weapon recoil, the need to deploy some guns in order to use them effectively, and limited character stamina discourages players from attempting super-human maneuvers common in more arcade-styled shooters, such as the Unreal and Quake games. The game's realistic approach sets it apart from many other first-person shooters. Designed exclusively for online multiplayer warfare, Day of Defeat emphasizes small, tactical battles in Europe during World War II. Day of Defeat: Source requires an internet connection for play.įollowing the same trail to victory blazed by Counter-Strike, Day of Defeat is a team-oriented first-person shooter that began as a modification for the PC classic Half-Life. But today, we were well short.This package contains a version of the Day of Defeat mod, designed to run on Valve Software's "Source" engine, which also powers Half-Life 2. Like I say, today hasn't happened that often. Yeah, without a doubt, of course we will pick the bones out of it and sit down with the players and go through it to try and help them individually, but they've got to take some responsibility as well, for their own development and performance levels on the pitch. However, when you look at the bigger picture, the best players on the pitch weren't in a Sky Blue shirt today.ĭoes it give you something to look at and learn from in the week as we head into the next one? I think the more experienced Under-21s players need to take responsibility and show more leadership skills in the build-up to the game and, obviously, when you get on the grass. And like I say, the desire levels were nowhere near it. Some of the defending that you expect to see in and around your penalty area wasn't there today. A lot of the one-on-one duels, they were coming out with the ball. Is that where the game was lost for you today, during the first half an hour or so? We've got a lot of exciting attacking players but, as a team, we've conceded too many goals and, like I say, the only credit today really goes to Ipswich because I thought they were at it from start to finish, and and we weren't. The best team won today and obviously it's back to the drawing board for us. I don't know whether that's because it was a hot day, or an early rise, but there's no excuse. I think they shared a lot more desire and hunger than us and it was almost like we were holding back a little bit. The first five minutes were unacceptable. If you start any game like that, it's going to be an uphill struggle. I think Ipswich were by the far superior team. So John, your thoughts on that one this afternoon? ![]()
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